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<div class="title">WeaponHUD.cpp</div>  </div>
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<div class="contents">
<a href="_weapon_h_u_d_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#include &quot;../header/WeaponHUD.h&quot;</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#include &quot;../header/CelShading.h&quot;</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor">#include &quot;../header/ModifyMaterialVisitor.h&quot;</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#include &quot;../header/UtilFunctions.h&quot;</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;</div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;</div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="keyword">using namespace </span>osg;</div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;</div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="keyword">namespace </span>brtr {</div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno"><a class="line" href="classbrtr_1_1_weapon_h_u_d.html#a79723105b944c088928741a620551d8d">   11</a></span>&#160;    WeaponHUD::WeaponHUD(<span class="keyword">const</span> <a class="code" href="classbrtr_1_1_weapon_h_u_d.html">WeaponHUD</a>&amp; copy,<span class="keyword">const</span> CopyOp&amp; copyop)</div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;    : Camera(copy, copyop)</div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;    {}</div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;</div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;    <span class="comment">/*</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">     * The constructor initializes the WeaponHUD with a standard weapon (in this case it&#39;s a crowbar) </span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">     */</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="classbrtr_1_1_weapon_h_u_d.html#a8bc53d9bc7df80c28e2d9eeeed113281">   18</a></span>&#160;    <a class="code" href="classbrtr_1_1_weapon_h_u_d.html#a8bc53d9bc7df80c28e2d9eeeed113281">WeaponHUD::WeaponHUD</a>(){</div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;        <a class="code" href="classbrtr_1_1_weapon_h_u_d.html#a86191d6e9041afc84575e77576464da9">createWeaponHUD</a>();</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;    }</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div>
<div class="line"><a name="l00022"></a><span class="lineno"><a class="line" href="classbrtr_1_1_weapon_h_u_d.html#a86191d6e9041afc84575e77576464da9">   22</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classbrtr_1_1_weapon_h_u_d.html#a86191d6e9041afc84575e77576464da9">WeaponHUD::createWeaponHUD</a>() {</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;    </div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;        ref_ptr&lt;Node&gt; crow = osgDB::readNodeFile(<span class="stringliteral">&quot;../BlenderFiles/exports/Brecheisen.ive&quot;</span>);</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;    <span class="comment">/*</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">     * here a transformation is applied to the crowbar to show </span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">     * it at the lower right of the screen as if it is held in</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">     * the right hand</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment">     */</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;        ref_ptr&lt;MatrixTransform&gt; crowTransform = <span class="keyword">new</span> MatrixTransform;</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;        crowTransform-&gt;setMatrix(</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;         Matrix::rotate(osg::DegreesToRadians(3.0f), Y_AXIS)</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;       * Matrix::rotate(DegreesToRadians(190.0f), Z_AXIS)</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;       * Matrix::translate(osg::Vec3(1.0f, 1.5f, -1.5f))</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;                                );</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        crowTransform-&gt;addChild(crow);</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;    <span class="comment">/*</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="comment">     * adjusting the shininess to give the crowbar a good appearance </span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="comment">     */</span></div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        <a class="code" href="classbrtr_1_1_modify_material_visitor.html">brtr::ModifyMaterialVisitor</a> mmv;</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;        mmv.<a class="code" href="classbrtr_1_1_modify_material_visitor.html#a698aa0c31f8c5add503d47bc9898eec3">setShininess</a>(42).<a class="code" href="classbrtr_1_1_modify_material_visitor.html#a7a8a5a938799c5193645d86aa6dc6a7c">setSpecular</a>(Vec4(0.4, 0.4, 0.4, 1));</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        crow-&gt;accept(mmv);</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    <span class="comment">/*</span></div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="comment">     * Adding a weapon switch to enable multiple weapon use</span></div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="comment">     */</span></div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;        ref_ptr&lt;Switch&gt; switcher = <span class="keyword">new</span> Switch;</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;        switcher-&gt;addChild(crowTransform, <span class="keyword">true</span>);</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        <a class="code" href="classbrtr_1_1_weapon_h_u_d.html#a32d5e498c15faa87f3bcfa83ca6c5b0e">_switcher</a> = switcher;</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        <a class="code" href="classbrtr_1_1_weapon_h_u_d.html#a4ebf9d9e600e3a6b9f5d8601c084ee51">_handler</a> = <span class="keyword">new</span> <a class="code" href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html">WeaponSwitchHandler</a>(switcher);</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        ref_ptr&lt;brtr::CelShading&gt; celshade = <span class="keyword">new</span> <a class="code" href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a>;</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        celshade-&gt;addChild(switcher);</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        celshade-&gt;setNodeMask(~<a class="code" href="namespacebrtr.html#a21ab851f18c0c85fa006766034833a4f">brtr::interactionAndCollisionMask</a>);</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;        setClearMask(GL_DEPTH_BUFFER_BIT);</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        setRenderOrder(Camera::POST_RENDER);</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        setReferenceFrame(Camera::ABSOLUTE_RF);</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        setProjectionMatrixAsPerspective(100, 1, 0.001, 5);</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        </div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        setViewMatrixAsLookAt(Vec3(), Vec3(0,1,0), Z_AXIS);</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        getOrCreateStateSet()-&gt;setMode(GL_LIGHTING, StateAttribute::OFF | StateAttribute::PROTECTED | StateAttribute::OVERRIDE);</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        addChild(celshade);</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    }</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;</div>
<div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="classbrtr_1_1_weapon_h_u_d.html#aaaa6c5e92034b7efb6194032f6ffca0f">   65</a></span>&#160;    <a class="code" href="classbrtr_1_1_weapon_h_u_d.html#aaaa6c5e92034b7efb6194032f6ffca0f">WeaponHUD::~WeaponHUD</a>() {</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    }</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div>
<div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="classbrtr_1_1_weapon_h_u_d.html#a6a9a434ff3aa3861caf030763772ac74">   69</a></span>&#160;    ref_ptr&lt;WeaponHUD::WeaponSwitchHandler&gt; <a class="code" href="classbrtr_1_1_weapon_h_u_d.html#a6a9a434ff3aa3861caf030763772ac74">WeaponHUD::getWeaponHandler</a>() {</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <span class="keywordflow">return</span> <a class="code" href="classbrtr_1_1_weapon_h_u_d.html#a4ebf9d9e600e3a6b9f5d8601c084ee51">_handler</a>;</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    }</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div>
<div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="classbrtr_1_1_weapon_h_u_d.html#ab8ccf2821f698af567b7ce40eb6840d8">   73</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classbrtr_1_1_weapon_h_u_d.html#ab8ccf2821f698af567b7ce40eb6840d8">WeaponHUD::addPortalGun</a>() {</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        ref_ptr&lt;Node&gt; portalGun = osgDB::readNodeFile(<span class="stringliteral">&quot;../BlenderFiles/exports/Portalgun.ive&quot;</span>);</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    <span class="comment">/*</span></div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="comment">     * rotating and translating the portal gun to the lower</span></div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="comment">     * right of the screen</span></div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="comment">     */</span></div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        ref_ptr&lt;MatrixTransform&gt; portalGunTransform = <span class="keyword">new</span> MatrixTransform;</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        portalGunTransform-&gt;setMatrix(</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;            Matrix::rotate(osg::DegreesToRadians(0.0), X_AXIS)</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;            *Matrix::rotate(DegreesToRadians(0.0), Y_AXIS)</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;            *Matrix::rotate(DegreesToRadians(90.0), Z_AXIS)</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;            *Matrix::translate(osg::Vec3(0.7f, 1.5f, -1.3f))</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;            );</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        portalGunTransform-&gt;addChild(portalGun);</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        <span class="comment">/*</span></div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="comment">     * Set proper lighting and reflection</span></div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;<span class="comment">     */</span></div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    <a class="code" href="classbrtr_1_1_modify_material_visitor.html">brtr::ModifyMaterialVisitor</a> mmv;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        mmv.<a class="code" href="classbrtr_1_1_modify_material_visitor.html#adfaa00524e765fdf3ddc5968187623cd">setAmbient</a>(Vec4(1.3, 1.3, 1.3, 1)).<a class="code" href="classbrtr_1_1_modify_material_visitor.html#a698aa0c31f8c5add503d47bc9898eec3">setShininess</a>(42).<a class="code" href="classbrtr_1_1_modify_material_visitor.html#a7a8a5a938799c5193645d86aa6dc6a7c">setSpecular</a>(Vec4(0.4, 0.4, 0.4, 1));</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;        portalGun-&gt;accept(mmv);</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;        <a class="code" href="classbrtr_1_1_weapon_h_u_d.html#a32d5e498c15faa87f3bcfa83ca6c5b0e">_switcher</a>-&gt;setAllChildrenOff();</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        <a class="code" href="classbrtr_1_1_weapon_h_u_d.html#a32d5e498c15faa87f3bcfa83ca6c5b0e">_switcher</a>-&gt;addChild(portalGunTransform, <span class="keyword">true</span>);</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        </div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    }</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;<span class="comment">//WEAPON_SWITCH_HANDLER</span></div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;</div>
<div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html#a0f61e3aa44c58264e440186f1d7dbb0f">  101</a></span>&#160;    <a class="code" href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html#a0f61e3aa44c58264e440186f1d7dbb0f">WeaponHUD::WeaponSwitchHandler::WeaponSwitchHandler</a>(Switch* switchNode) :</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;        _switch(switchNode),</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;        _curWeapon(0),</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        _frameNumber(0){}</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div>
<div class="line"><a name="l00106"></a><span class="lineno"><a class="line" href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html#ad3bd49035273e857144c1ad4927a22df">  106</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html#ad3bd49035273e857144c1ad4927a22df">WeaponHUD::WeaponSwitchHandler::handle</a>(<span class="keyword">const</span> osgGA::GUIEventAdapter&amp; ea, osgGA::GUIActionAdapter&amp; aa) {</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        <span class="keywordflow">switch</span> (ea.getEventType()) {</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        <span class="keywordflow">case</span> osgGA::GUIEventAdapter::SCROLL:</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;        {</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;      <span class="comment">/*</span></div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="comment">       * catches multiple activations of the weapon switching</span></div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="comment">       * per frame because linux triggers keys twice</span></div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;<span class="comment">       */</span></div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;            <span class="keywordflow">if</span> (_frameNumber == aa.asView()-&gt;getFrameStamp()-&gt;getFrameNumber()) {</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;                <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;            }</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;            _frameNumber = aa.asView()-&gt;getFrameStamp()-&gt;getFrameNumber();</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;        <span class="comment">//Debug message</span></div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;            OSG_ALWAYS &lt;&lt; <span class="stringliteral">&quot;SCROLL: &quot;</span> &lt;&lt; aa.asView()-&gt;getFrameStamp()-&gt;getFrameNumber() &lt;&lt; std::endl;</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;            osgGA::GUIEventAdapter::ScrollingMotion sm = ea.getScrollingMotion();</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;            <span class="keywordflow">switch</span> (sm) {</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;            <span class="comment">/*</span></div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;<span class="comment">         * switches backwards through weapon list when</span></div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;<span class="comment">         * the mouse wheel is scrolled down</span></div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;<span class="comment">         */</span></div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;            <span class="keywordflow">case</span> osgGA::GUIEventAdapter::SCROLL_DOWN:</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        <span class="comment">//Debug message</span></div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;          OSG_ALWAYS &lt;&lt; <span class="stringliteral">&quot;SCROLL DOWN&quot;</span> &lt;&lt; std::endl;</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;        _switch-&gt;setValue(_curWeapon, <span class="keyword">false</span>);</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;                _curWeapon--;</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;                <span class="comment">/*</span></div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;<span class="comment">         * if the first weapon is selected and another</span></div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;<span class="comment">         * scroll backwards is triggered, the last weapon</span></div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;<span class="comment">         * gets selected</span></div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;<span class="comment">         */</span></div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;        <span class="keywordflow">if</span> (_curWeapon &lt; 0)</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;                    _curWeapon = _switch-&gt;getNumChildren() - 1;</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;                _curWeapon = _curWeapon % _switch-&gt;getNumChildren();</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;                _switch-&gt;setValue(_curWeapon, <span class="keyword">true</span>);</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;                <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;        <span class="comment">/*</span></div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;<span class="comment">         * switches forward through weapon list when</span></div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;<span class="comment">         * the mouse wheel is scrolled up</span></div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;<span class="comment">         */</span></div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;        <span class="keywordflow">case</span> osgGA::GUIEventAdapter::SCROLL_UP:</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;          <span class="comment">//Debug message</span></div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;                OSG_ALWAYS &lt;&lt; <span class="stringliteral">&quot;SCROLL UP&quot;</span> &lt;&lt; std::endl;</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;                _switch-&gt;setValue(_curWeapon, <span class="keyword">false</span>);</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;                _curWeapon++;</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;                _curWeapon = _curWeapon % _switch-&gt;getNumChildren();</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;                _switch-&gt;setValue(_curWeapon, <span class="keyword">true</span>);</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;                <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;            <span class="keywordflow">default</span>:</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;                <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;            }</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;        }</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;        <span class="keywordflow">default</span>:</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;            <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;        }</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;    }</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;}</div>
<div class="ttc" id="classbrtr_1_1_cel_shading_html"><div class="ttname"><a href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a></div><div class="ttdoc">CelSading Effect, every child of this node will get the effect. </div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8h_source.html#l00018">CelShading.h:18</a></div></div>
<div class="ttc" id="classbrtr_1_1_weapon_h_u_d_html_a6a9a434ff3aa3861caf030763772ac74"><div class="ttname"><a href="classbrtr_1_1_weapon_h_u_d.html#a6a9a434ff3aa3861caf030763772ac74">brtr::WeaponHUD::getWeaponHandler</a></div><div class="ttdeci">ref_ptr&lt; WeaponSwitchHandler &gt; getWeaponHandler()</div><div class="ttdef"><b>Definition:</b> <a href="_weapon_h_u_d_8cpp_source.html#l00069">WeaponHUD.cpp:69</a></div></div>
<div class="ttc" id="classbrtr_1_1_modify_material_visitor_html_adfaa00524e765fdf3ddc5968187623cd"><div class="ttname"><a href="classbrtr_1_1_modify_material_visitor.html#adfaa00524e765fdf3ddc5968187623cd">brtr::ModifyMaterialVisitor::setAmbient</a></div><div class="ttdeci">ModifyMaterialVisitor &amp; setAmbient(osg::Vec4 val)</div><div class="ttdef"><b>Definition:</b> <a href="_modify_material_visitor_8cpp_source.html#l00057">ModifyMaterialVisitor.cpp:57</a></div></div>
<div class="ttc" id="classbrtr_1_1_weapon_h_u_d_html_a8bc53d9bc7df80c28e2d9eeeed113281"><div class="ttname"><a href="classbrtr_1_1_weapon_h_u_d.html#a8bc53d9bc7df80c28e2d9eeeed113281">brtr::WeaponHUD::WeaponHUD</a></div><div class="ttdeci">WeaponHUD()</div><div class="ttdef"><b>Definition:</b> <a href="_weapon_h_u_d_8cpp_source.html#l00018">WeaponHUD.cpp:18</a></div></div>
<div class="ttc" id="classbrtr_1_1_modify_material_visitor_html_a7a8a5a938799c5193645d86aa6dc6a7c"><div class="ttname"><a href="classbrtr_1_1_modify_material_visitor.html#a7a8a5a938799c5193645d86aa6dc6a7c">brtr::ModifyMaterialVisitor::setSpecular</a></div><div class="ttdeci">ModifyMaterialVisitor &amp; setSpecular(osg::Vec4 val)</div><div class="ttdef"><b>Definition:</b> <a href="_modify_material_visitor_8cpp_source.html#l00047">ModifyMaterialVisitor.cpp:47</a></div></div>
<div class="ttc" id="namespacebrtr_html_a21ab851f18c0c85fa006766034833a4f"><div class="ttname"><a href="namespacebrtr.html#a21ab851f18c0c85fa006766034833a4f">brtr::interactionAndCollisionMask</a></div><div class="ttdeci">const int interactionAndCollisionMask</div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8h_source.html#l00029">UtilFunctions.h:29</a></div></div>
<div class="ttc" id="classbrtr_1_1_weapon_h_u_d_html_a32d5e498c15faa87f3bcfa83ca6c5b0e"><div class="ttname"><a href="classbrtr_1_1_weapon_h_u_d.html#a32d5e498c15faa87f3bcfa83ca6c5b0e">brtr::WeaponHUD::_switcher</a></div><div class="ttdeci">ref_ptr&lt; Switch &gt; _switcher</div><div class="ttdef"><b>Definition:</b> <a href="_weapon_h_u_d_8h_source.html#l00072">WeaponHUD.h:72</a></div></div>
<div class="ttc" id="classbrtr_1_1_modify_material_visitor_html_a698aa0c31f8c5add503d47bc9898eec3"><div class="ttname"><a href="classbrtr_1_1_modify_material_visitor.html#a698aa0c31f8c5add503d47bc9898eec3">brtr::ModifyMaterialVisitor::setShininess</a></div><div class="ttdeci">ModifyMaterialVisitor &amp; setShininess(double val)</div><div class="ttdef"><b>Definition:</b> <a href="_modify_material_visitor_8cpp_source.html#l00067">ModifyMaterialVisitor.cpp:67</a></div></div>
<div class="ttc" id="classbrtr_1_1_weapon_h_u_d_html_a4ebf9d9e600e3a6b9f5d8601c084ee51"><div class="ttname"><a href="classbrtr_1_1_weapon_h_u_d.html#a4ebf9d9e600e3a6b9f5d8601c084ee51">brtr::WeaponHUD::_handler</a></div><div class="ttdeci">ref_ptr&lt; WeaponSwitchHandler &gt; _handler</div><div class="ttdef"><b>Definition:</b> <a href="_weapon_h_u_d_8h_source.html#l00073">WeaponHUD.h:73</a></div></div>
<div class="ttc" id="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler_html"><div class="ttname"><a href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html">brtr::WeaponHUD::WeaponSwitchHandler</a></div><div class="ttdoc">EventHandler for WeaponSwitching. </div><div class="ttdef"><b>Definition:</b> <a href="_weapon_h_u_d_8h_source.html#l00032">WeaponHUD.h:32</a></div></div>
<div class="ttc" id="classbrtr_1_1_weapon_h_u_d_html"><div class="ttname"><a href="classbrtr_1_1_weapon_h_u_d.html">brtr::WeaponHUD</a></div><div class="ttdoc">WeaponHUD class, provides the functions to add a HUD camera to the scene. </div><div class="ttdef"><b>Definition:</b> <a href="_weapon_h_u_d_8h_source.html#l00023">WeaponHUD.h:23</a></div></div>
<div class="ttc" id="classbrtr_1_1_weapon_h_u_d_html_a86191d6e9041afc84575e77576464da9"><div class="ttname"><a href="classbrtr_1_1_weapon_h_u_d.html#a86191d6e9041afc84575e77576464da9">brtr::WeaponHUD::createWeaponHUD</a></div><div class="ttdeci">void createWeaponHUD()</div><div class="ttdoc">creates a weapon hud with the default weapon crowbar </div><div class="ttdef"><b>Definition:</b> <a href="_weapon_h_u_d_8cpp_source.html#l00022">WeaponHUD.cpp:22</a></div></div>
<div class="ttc" id="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler_html_a0f61e3aa44c58264e440186f1d7dbb0f"><div class="ttname"><a href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html#a0f61e3aa44c58264e440186f1d7dbb0f">brtr::WeaponHUD::WeaponSwitchHandler::WeaponSwitchHandler</a></div><div class="ttdeci">WeaponSwitchHandler(Switch *switchNode)</div><div class="ttdoc">initializes a switch handler to switch through weapons </div><div class="ttdef"><b>Definition:</b> <a href="_weapon_h_u_d_8cpp_source.html#l00101">WeaponHUD.cpp:101</a></div></div>
<div class="ttc" id="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler_html_ad3bd49035273e857144c1ad4927a22df"><div class="ttname"><a href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html#ad3bd49035273e857144c1ad4927a22df">brtr::WeaponHUD::WeaponSwitchHandler::handle</a></div><div class="ttdeci">virtual bool handle(const osgGA::GUIEventAdapter &amp;ea, osgGA::GUIActionAdapter &amp;aa)</div><div class="ttdoc">When a mouse event is triggered, this function is called to switch between weapons. </div><div class="ttdef"><b>Definition:</b> <a href="_weapon_h_u_d_8cpp_source.html#l00106">WeaponHUD.cpp:106</a></div></div>
<div class="ttc" id="classbrtr_1_1_modify_material_visitor_html"><div class="ttname"><a href="classbrtr_1_1_modify_material_visitor.html">brtr::ModifyMaterialVisitor</a></div><div class="ttdoc">Visitor for altering the material attributes, mainly used for objects craeted with blender...</div><div class="ttdef"><b>Definition:</b> <a href="_modify_material_visitor_8h_source.html#l00014">ModifyMaterialVisitor.h:14</a></div></div>
<div class="ttc" id="classbrtr_1_1_weapon_h_u_d_html_ab8ccf2821f698af567b7ce40eb6840d8"><div class="ttname"><a href="classbrtr_1_1_weapon_h_u_d.html#ab8ccf2821f698af567b7ce40eb6840d8">brtr::WeaponHUD::addPortalGun</a></div><div class="ttdeci">void addPortalGun()</div><div class="ttdoc">a portal gun is added to the weapon switch </div><div class="ttdef"><b>Definition:</b> <a href="_weapon_h_u_d_8cpp_source.html#l00073">WeaponHUD.cpp:73</a></div></div>
<div class="ttc" id="classbrtr_1_1_weapon_h_u_d_html_aaaa6c5e92034b7efb6194032f6ffca0f"><div class="ttname"><a href="classbrtr_1_1_weapon_h_u_d.html#aaaa6c5e92034b7efb6194032f6ffca0f">brtr::WeaponHUD::~WeaponHUD</a></div><div class="ttdeci">~WeaponHUD()</div><div class="ttdef"><b>Definition:</b> <a href="_weapon_h_u_d_8cpp_source.html#l00065">WeaponHUD.cpp:65</a></div></div>
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